![]() ![]() With this, he lunges at a selected enemy and deals with a brutal attack with his dual blades. Martis’ ultimate skill is a charge attack called Decimate. ![]() After the first effect, the skill can be selected a second time for Martis’ to charge and strike at one target, dealing damage on impact. This can allow Martis to place enemies in vulnerable situations with his attack on top of dealing with heavy damage. Any affected enemies will be knocked back by the attack with each successful hit, and the directionality of the attack and the knockback can be changed during the duration. When selected, he will strike three times in a given direction, dealing damage to all enemies within the area of effect. The Mortal Coil is his second skill, which attacks any enemies in the area in front of him. This attack targets martis from the v-shaped area in front of him, damaging them on impact and placing a temporary speed debuff on anyone affected. The first skill for Martis is known as Ashura Aura. ![]() This can stack with each skill and lasts for a few seconds, allowing him to get a decent boost to help tear down his enemies quickly when he uses all his skills at once. The passive skill Ashura’s Wrath increases Martis’ attack speed for every skill he uses. For his team, he is a tenacious ally that will faithfully break through the barriers that stand in the way of their victory. With his shockingly powerful powers, he is a terror to meet in combat and will wipe out enemies just to further expand his abilities. He is an intense fighter on the battlefield, skilled in reap and charge attacks that make him a brutal enemy to face. With his twin blades, known as the Ashura’s teeth, he is a powerful opponent with strength and ambition beyond compare. Martis, known as the Ashuran king, is the only member of the Shuran tribe to ever defeat all of these fabled secret worlds. To accomplish this, each believes they must combat the three thousand secret worlds of legend and achieve victory in as many as possible. He's lacking some of the common damage scalars for this archetype (most notably heroism), but with all those sidekicks and two copies of double strike he gets a very significant amount of usage from cascade, letting him just rip onto things after a couple turns of setup.The Ashuran people are brave warriors who challenge themselves to hone their fighting skills and prove their strength in battle. Dodo's sidekick support means all those sidekick buffs lead into a large amount of buff generation from everyone, which Asura uses well both with his full X skills (I like using one early, usually on monk to spread things around with his enlighten passive for even more combo that turn) and blessed strikes, so he can reach his own max potential quickly. Dodo has multi-sidekick, asura has multi-sidekick and glorry, monk eventually gets multi-sidekick and glory which leads into a lot of crit, a lot of combo, and a lot of damage reduction from monk's combat guard. I've personally liked him most so far with dodo (either shift), L!monk, L!Asura. Work's solidly both as soon as you get him (since some of his better team combos work pre-30) as well as at max level (because of his scaling potential). He's got buffs, he's got crit, he's got combo, he's got lifesteal to keep himself alive better, there's some nice stuff going on. ![]()
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